Search found 1993 matches

by Tessla
Sat Sep 26, 2020 1:53 pm
Forum: SimLab Composer
Topic: Simulation of non symmetric revolution
Replies: 2
Views: 14

Re: Simulation of non symmetric revolution

Hi.. Open test mock-up.. Open it in VR Viewer Desktop.. Click object to tilt and again to return.. To do this, add Resolute to rollers, add collision to all parts, allow gravity to tilt.. If you need the animation to rotate incremental in a Fibonacci Sequence, you will need to add many animations as...
by Tessla
Fri Sep 25, 2020 5:44 am
Forum: SimLab Composer
Topic: Render in Clay Mode
Replies: 5
Views: 76

Re: Render in Clay Mode

Real Time Render works fine, but its not possible to render from the Render Image, even though its a Render Image setting..

Tesselaar..
by Tessla
Thu Sep 24, 2020 11:28 am
Forum: SimLab Composer
Topic: Render in Clay Mode
Replies: 5
Views: 76

Re: Render in Clay Mode

We found out what the issue is.. Glass and Gem textures are not supported in Clay render.. Metal, plastic, ceramics, clothe etc are.. Not sure if every texture is, other than glass and gems..

Tesselaar...
by Tessla
Thu Sep 24, 2020 10:43 am
Forum: SimLab Composer
Topic: Render in Clay Mode
Replies: 5
Views: 76

Re: Render in Clay Mode

Real time render, or normal render, no Clay.. The only difference is when I set to Clay and Real Time render, the ground plain turns clay..
by Tessla
Thu Sep 24, 2020 12:58 am
Forum: SimLab Composer
Topic: What am I doing wrong.?
Replies: 10
Views: 108

Re: What am I doing wrong.?

Hey... I added my final render to the Image Gallery and here... It's not easy to get light glowing out of an object with holes.. Also, to achieve a nice shadow and light together, is a matter of trial and error in using Environments, Lighting and power of lighting and Textures.. Using the correct te...
by Tessla
Wed Sep 23, 2020 11:19 am
Forum: Rendering (images)
Topic: Glass Twirls and Candy Twists..
Replies: 2
Views: 63

Re: Glass Twirls and Candy Twists..

After heaps of playing around, we think we have our final render.. We used Metal Texture for the ground. So many things play a part in producing a nice render.. Environment, Textures, Lighting etc.. Its all a fine line too.. The Red Glass has a glow, and its emitting light.. The Blue Glass has a nic...
by Tessla
Mon Sep 21, 2020 6:47 am
Forum: Rendering (images)
Topic: Glass Twirls and Candy Twists..
Replies: 2
Views: 63

Re: Glass Twirls and Candy Twists..

Without reflection but with light array....
by Tessla
Mon Sep 21, 2020 6:14 am
Forum: SimLab Composer
Topic: What am I doing wrong.?
Replies: 10
Views: 108

Re: What am I doing wrong.?

There is a fine line between reflecting light and reflecting the object.. If too much object reflection, no reflection of light can be seen.. We do not pretend to understand the thinking behind this.. It might be down to science of light and reflection.. This image is without refection.. .. Ground m...
by Tessla
Mon Sep 21, 2020 4:02 am
Forum: SimLab Composer
Topic: What am I doing wrong.?
Replies: 10
Views: 108

Re: What am I doing wrong.?

This light array is what we really wanted, but this is from V8 and the rendering has other issues using V8.. No where near as nice as from V10.. We will keep trying..

Tesselaar..
by Tessla
Mon Sep 21, 2020 3:59 am
Forum: SimLab Composer
Topic: What am I doing wrong.?
Replies: 10
Views: 108

Re: What am I doing wrong.?

Hi... I added 4 Point Lights... Set at 999999 each, that is the max.. Prior to rendering we needed thick sun glasses :lol: :lol: .. The rendering now has light shining out of the dome twist glass... We would never have thought that we needed 4 set so high.. Its not quite what we wanted but as least ...