Search found 267 matches

by hornpipe
Thu Dec 07, 2017 12:49 pm
Forum: SimLab Composer
Topic: V8.2 for Christmas....????
Replies: 7
Views: 664

Re: V8.2 for Christmas....????

Hi, I have formed my software plan for the next three years. There was no place for SL there. It's a pity, but I'll follow all SL's innovations and wait for 10+ versions. At the moment I took advantage of the Black Friday offers. I updated my KeyShot to version 7 and purchased an additional node for...
by hornpipe
Sat Nov 25, 2017 1:22 am
Forum: Composer Feature Requests
Topic: texture mapping request
Replies: 10
Views: 2920

Re: texture mapping request

In general, SL's UV tool is good. Only few problem: this tool is not intuitive enough, result is sometimes not predictable, not correct cylinder mapping. If I use a normal texture without color texture, then it is generally impossible to control. The result can be seen only in real-time rendering mo...
by hornpipe
Sun Nov 12, 2017 5:26 pm
Forum: Composer Feature Requests
Topic: Displacement Map Support
Replies: 5
Views: 573

Re: Displacement Map Support

Thanks. Good to know. I dare to assume that it will be summer/autumn 2018.
by hornpipe
Sun Nov 12, 2017 5:20 pm
Forum: Rendering (movies)
Topic: Portable Fold House
Replies: 6
Views: 994

Re: Portable Fold House

Thank you @akyu01.
akyu01 wrote:I used a free HDRI image as a Spherical background...
Ah, yes. So simple. :oops:
akyu01 wrote:...As for trees I created a PNG image tree belt *Basically a cylindrical face mesh around the 3D model...
It looks great. Even when the camera goes up. Cool!
by hornpipe
Fri Nov 10, 2017 2:25 pm
Forum: SimLab Composer
Topic: Alpha & Strangth Values
Replies: 0
Views: 289

Alpha & Strangth Values

This is of course a trifle. I have long been accustomed to it. But I believe that this is not correct and may be the cause of misunderstandings. If I change the glass material to another(plastic, metal etc...), the alpha value becomes 0,74. What is the point? slider1.jpg It's not entirely clear why ...
by hornpipe
Fri Nov 10, 2017 2:01 pm
Forum: Composer Feature Requests
Topic: Displacement Map Support
Replies: 5
Views: 573

Displacement Map Support

This test rendering is done with SL. I like droplets. But if they were hanging on the sides it would be much more better. :) Do you plan to implement support of displacement map? Thanks.
water_drops_test.png
by hornpipe
Thu Nov 09, 2017 8:29 pm
Forum: Composer Feature Requests
Topic: Multilayer material
Replies: 2
Views: 455

Re: Multilayer material

It is a very good suggestion. But I'm afraid that when this is realized I'll be retired. Let's wait for something more simple. ;)
by hornpipe
Thu Nov 09, 2017 8:12 pm
Forum: Rendering (movies)
Topic: Portable Fold House
Replies: 6
Views: 994

Re: Portable Fold House

Very cool work. How did you make the sky? Trees are a mesh? Can you post screenshots of the SL scene?
by hornpipe
Thu Nov 09, 2017 12:14 pm
Forum: Rendering (images)
Topic: Carbon road bike
Replies: 9
Views: 1367

Re: Carbon road bike

Very good work. I like the frame of the bike. I tried to imagine how you did it. Cool rendering. Honestly, the black details are bit lost with this background and illumination. I like the wrapper on the handlebars. This part is UV mapped or did the texture simple fit well? In the current SL version ...
by hornpipe
Fri Oct 27, 2017 5:34 pm
Forum: SimLab Composer
Topic: Scene States Oddities
Replies: 7
Views: 1055

Re: Scene States Oddities

In fact, in this thread we are talking about Scene State Capture. Not Screen Capture. Scene States feature is saving the attributes of the current scene(global camera orientation, position and transformation of objects, rendering settings etc...) Please... :roll:

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