Search found 60 matches

by Pocc
Mon Jan 13, 2020 11:03 am
Forum: Composer Feature Requests
Topic: Spherical 360 Envioronment Library Images
Replies: 6
Views: 131

Re: Spherical 360 Envioronment Library Images

Good link from Grossy for the HDR files :) I've ended up shooting some myself before and stitching them together with Microsoft ICE. All you need is a good tripod and a digital camera that will take bracketed shots. For licensing purposes, I suspect it would be hard for Simlab to open up the librari...
by Pocc
Wed Dec 11, 2019 3:20 pm
Forum: SimLab Composer
Topic: CadVrter Link
Replies: 2
Views: 61

Re: CadVrter Link

Thanks Simlab - will give it a workout in the run up to Christmas :D
by Pocc
Tue Dec 10, 2019 10:56 pm
Forum: SimLab Composer
Topic: CadVrter Link
Replies: 2
Views: 61

CadVrter Link

I know it's not Composer - but this is the only way I can raise a topic for it. I wanted to download and try out your new CADVRTER software, unfortuantely the link on https://www.simlab-soft.com/cadvrter.aspx actually downloads 9.2.18 of Composer. Do you have a link to download the CadVrter software...
by Pocc
Thu Oct 17, 2019 11:23 am
Forum: Composer Feature Requests
Topic: Wishes and bug fixes
Replies: 3
Views: 302

Re: Wishes and bug fixes

Good summation of most of the bugs I encounter daily here by Alex, so I'll add myself as a +1 to this post :)
by Pocc
Thu May 16, 2019 9:42 am
Forum: SimLab Composer
Topic: Warping/teleporting to a point when selecting it.
Replies: 1
Views: 127

Re: Warping/teleporting to a point when selecting it.

For animation, you can do a quick movement of the character and possibly camera to the seat. If you 'followed' the character with the camera, you would feel as if the character had warped to the new location. IN VR there is the ability to place markers for jumping to and from with hand controllers t...
by Pocc
Thu May 16, 2019 9:36 am
Forum: SimLab Composer
Topic: Rendering speed and Rendering-Farm
Replies: 8
Views: 956

Re: Rendering speed and Rendering-Farm

Just a quick comment - If your renderings for a video are taking so long, it might be worth dialling back the settings a little. In a video you don't have to render everything up for every frame the way you would for a still. When I render for a video, I decrease the number of samples to around a qu...
by Pocc
Mon Feb 18, 2019 12:18 pm
Forum: SimLab Composer
Topic: Texture Quality - Object Edges are not smooth (Round appears as octagon)
Replies: 18
Views: 699

Re: Texture Quality - Object Edges are not smooth (Round appears as octagon)

I too don't have access to Solidedge anymore, but in Solidworks there is a slider for 'curve quality' which does the same thing as Burrman is describing for Solidedge. There is a 'per part' setting - which dramatically increases the file size and a 'graphics' setting which affects how the part is vi...
by Pocc
Sat Feb 09, 2019 6:42 pm
Forum: SimLab Composer
Topic: Texture Quality - Object Edges are not smooth (Round appears as octagon)
Replies: 18
Views: 699

Re: Texture Quality - Object Edges are not smooth (Round appears as octagon)

Simlab isn't a parasolid software it's a mesh software. Mesh's are triangles and the software will always interpret a parasolid in meshes. I have the same effect with solidworks reading straight in to Simlab, but I realise it's a limitation of the format being imported. If you import your Solidedge ...
by Pocc
Fri Feb 08, 2019 11:13 am
Forum: SimLab Composer
Topic: Texture Quality - Object Edges are not smooth (Round appears as octagon)
Replies: 18
Views: 699

Re: Texture Quality - Object Edges are not smooth (Round appears as octagon)

Looks very like the triangulation on the mesh is too large. I think the answer to this will be in the export settings of whatever CAD program you've created the file in. Simlab is a mesh rendering software and not a CAD system, and as a mesh is made up of triangles, you will always see some faceting...
by Pocc
Thu Feb 07, 2019 3:39 pm
Forum: SimLab Composer
Topic: Linking objects for animation?
Replies: 4
Views: 248

Re: Linking objects for animation?

Hi Larz2, Yes you're quite right it is by moving the 'handle' to have the 'door' as the parent that they will move together when the top level door assembly is pivoted around the hinge that they will move as one. If you're having trouble dragging - try creating a new parent and then dragging the doo...