Search found 9 matches

by vislaw
Thu Feb 21, 2019 8:27 pm
Forum: SimLab Composer
Topic: Question Regarding re-linking textures ...
Replies: 2
Views: 68

Re: Question Regarding re-linking textures ...

Hmmmm ... doesn't seem to be working. I suppose I may have the wrong texture names ... Is there a way to see what textures it is looking for? One nice thing about 3ds Max and other 3D packages is that you can see what the name of the missing material is and the directory it was in when the file was ...
by vislaw
Thu Feb 21, 2019 3:32 pm
Forum: SimLab Composer
Topic: Question Regarding re-linking textures ...
Replies: 2
Views: 68

Question Regarding re-linking textures ...

When I originally began working with Simlab Composer I did not understand that I needed to use the "packing" option to save my scene with all materials in order to move it to a new machine. At the time, I built some complex scenes and then archived my work by using "save as" to save a copy of the .s...
by vislaw
Thu Nov 22, 2018 11:27 pm
Forum: Discussions
Topic: Units
Replies: 3
Views: 2469

Re: Units

I do agree with this suggestion. I also know that there are always many desired features and additions so that you can't do everything. However, this really is a fundamental element and one that I would assume could be added fairly easily. In any event, I'm a huge fan of what you've done and continu...
by vislaw
Mon Jul 02, 2018 11:33 pm
Forum: SimLab Composer
Topic: 3ds Max Render to Texture (texture baking) question
Replies: 1
Views: 167

3ds Max Render to Texture (texture baking) question

Hello: We use 3ds Max as our primary modeling tool and, for the most part, we are happy with how models exported as fbx files come into SimLab Composer. Our main use of Composer is to create files that may be viewed and navigated in real time. Thus, we really appreciate that SimLab includes texture ...
by vislaw
Thu Jun 28, 2018 10:35 pm
Forum: SimLab Composer
Topic: Point Cloud Format??
Replies: 14
Views: 976

Re: Point Cloud Format??

We work with point clouds every day in addition to a wide variety of 3D applications. For viewing, measuring and working with point clouds we work with applications such as Autodesk Recap Pro, Arena 4D or FARO Zone3D. Both of the latter permit realtime viewing with VR headsets. A couple months ago I...
by vislaw
Thu Jun 28, 2018 7:30 am
Forum: SimLab Composer
Topic: Perspective Match
Replies: 8
Views: 746

Re: Perspective Match

And I will add my support for this feature. This would be of huge value to our workflow.
by vislaw
Wed Apr 04, 2018 7:47 pm
Forum: SimLab Composer
Topic: Question regarding IES lights
Replies: 1
Views: 150

Question regarding IES lights

Am I correct in assuming that the IES lights in Composer are highly dependent upon scale to behave properly? In other words, must I be careful that my model in SimLab Composer is close to real world scaling if I am going to be using IES lights?
by vislaw
Wed Apr 04, 2018 4:30 pm
Forum: SimLab Composer
Topic: Problem Baking Textures
Replies: 2
Views: 562

Re: Problem Baking Textures

bump
by vislaw
Thu Nov 16, 2017 4:57 am
Forum: SimLab Composer
Topic: Problem Baking Textures
Replies: 2
Views: 562

Problem Baking Textures

I've got a simple tall rectangular pillar that I applied a texture to in Max. When I import into Composer everything is fine until I bake the texture and I find the texture is made into a square that looks terribly stretched on the tall pillar. Surely there is an easy fix for this? Baking Problem.jpg