Search found 6 matches

by Mina Ardekani
Tue Apr 17, 2018 7:05 am
Forum: SimLab Composer
Topic: Supporting Oculus Rift
Replies: 4
Views: 458

Re: Supporting Oculus Rift

any one?
by Mina Ardekani
Sun Apr 15, 2018 8:13 pm
Forum: SimLab Composer
Topic: Supporting Oculus Rift
Replies: 4
Views: 458

Re: Supporting Oculus Rift

Hi again.
I use a very powerful PC in Graphic which covers all the requirement and the Oculus Rift DK2 is plugged in and the set up is completed. It works for the game and other software but in simlab, when I switch to VR mode an error comes up " No VR device found". whats the problem?
by Mina Ardekani
Sun Apr 15, 2018 8:06 am
Forum: SimLab Composer
Topic: Supporting Oculus Rift
Replies: 4
Views: 458

Re: Supporting Oculus Rift

Hi, I am using simlab composer for windows and import a model from SketchUp. I wanted to run the VR mode, but an error came up "not found headset". I used Oculus Rift DK2, is it compatible with simlab composer? How can I connect the headset to my laptop? It has 3 USB cables which I just pl...
by Mina Ardekani
Wed Apr 11, 2018 6:11 am
Forum: Simlab Updates
Topic: SimLab AR/VR Viewer now on iOS
Replies: 2
Views: 402

Re: SimLab AR/VR Viewer now on iOS

Hi,
I downloaded the VR/AR Viewer for my iPhone, but the VR section is not activated yet? I really need it. Is it possible to know the release time?
by Mina Ardekani
Mon Apr 02, 2018 8:52 am
Forum: SimLab Composer
Topic: Material Libraries
Replies: 4
Views: 369

Re: Material Libraries

wow, so quick, that was not expected :o :) Usually, it takes several days or even months for an answer in Forums. I appreciate it.
Thank you :)
by Mina Ardekani
Mon Apr 02, 2018 7:59 am
Forum: SimLab Composer
Topic: Material Libraries
Replies: 4
Views: 369

Material Libraries

Hi guys, I just joined and recently I started to use Simlab Composer 8 for Mac. I also have another device which I use Windows 10 and I installed Simlab there as well. I have a serious problem with materials. I created a 3D model in SketchUp on Mac and import it to Simlab and add materials; then I t...

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