Search found 2992 matches

by SimLab
Mon Nov 18, 2019 10:06 am
Forum: Composer Feature Requests
Topic: Support for oculus quest
Replies: 22
Views: 2140

Re: Support for oculus quest

Tracking is great Image quality is for sure less than PC, it is good for training, or exploring an area, but not for high end product visualization. The following video shows capture from the Oculus Quest (go to 30 seconds) UqZZllFZsDI For product visualization you can utilize texture baking Sample ...
by SimLab
Tue Nov 12, 2019 5:34 pm
Forum: Composer Feature Requests
Topic: Not yet displacement ?
Replies: 1
Views: 54

Re: Not yet displacement ?

No you did not not miss it, we are working on adding displacement map.
by SimLab
Mon Nov 11, 2019 9:50 am
Forum: SimLab Composer
Topic: Exporting Light Baking
Replies: 1
Views: 79

Re: Exporting Light Baking

Light baking can be used inside SimLab Composer, SimLab Vr Viewers, and WebGL Viewer. We are working on a new tutorial showing how to use it with other unity based viewers. For exporting to other systems today you can use Texture baking not light baking. Light baking has some advantageous, but textu...
by SimLab
Mon Nov 11, 2019 9:44 am
Forum: SimLab Composer
Topic: Proximity trigger in VR?
Replies: 4
Views: 360

Re: Proximity trigger in VR?

I read my answer and I need to clarify it. invisible object can already by used for doing exactly what you said. The following tutorial shows how 75qH2lBky8E What I was referring to as can not be done today, is proximity trigger, for example is to define (without adding geometry) an even the trigger...
by SimLab
Thu Nov 07, 2019 9:48 am
Forum: SimLab Composer
Topic: Supporting Oculus Quest
Replies: 2
Views: 118

Re: Supporting Oculus Quest

The simple answers are there is a difference in sizes of models supported by oculus quest and in visual quality. Even with that, the sizes of models and quality of visualization for Quest keeps it as a great option for VR training. The example in the original post was run with Quest, Compare it to t...
by SimLab
Wed Nov 06, 2019 10:59 am
Forum: SimLab Composer
Topic: Scene Materials Cumbersome, Confusing
Replies: 1
Views: 44

Re: Scene Materials Cumbersome, Confusing

We will glad to follow up on those request.

But I want you first to watch the following video, it may answer some questions you have about material management in SimLab Composer


Direct link to video
by SimLab
Tue Nov 05, 2019 11:52 am
Forum: Composer Feature Requests
Topic: FBX Animation import in VR and 2D assets
Replies: 1
Views: 49

Re: FBX Animation import in VR and 2D assets

Great feedback, we are already working on those suggestions.
by SimLab
Mon Nov 04, 2019 12:56 pm
Forum: Composer Feature Requests
Topic: Support for oculus quest
Replies: 22
Views: 2140

Re: Support for oculus quest

quest.png
quest.png (62.84 KiB) Viewed 64 times

Beta is now ready, to start testing, please visit the following link
by SimLab
Mon Nov 04, 2019 12:54 pm
Forum: SimLab Composer
Topic: Supporting Oculus Quest
Replies: 2
Views: 118

Supporting Oculus Quest

quest.png Oculus Quest is the first stand alone (NO PC) needed VR set, with 6 degrees of freedom. Which means you can use hands to grab things, and you can walk in the scene. Which makes it perfect for VR training Beta is now ready, so if you have an Oculus Quest and you are ready to start testing,...
by SimLab
Sun Nov 03, 2019 12:41 pm
Forum: SimLab Composer
Topic: Android viewer hardware requirements
Replies: 1
Views: 37

Re: Android viewer hardware requirements

Hello, This is a touch question. More RAM is needed for larger models, so in this regard the answer depends on your model. Size of model is determined by 3 things mainly Number of polygons, Number of objects, and texture size. You need to test your model to make sure that it will work on those speci...