Search found 201 matches

by Ihab
Sun Sep 17, 2017 2:47 am
Forum: Composer Feature Requests
Topic: Diffuse Texture for SSS Material
Replies: 8
Views: 1281

Re: Diffuse Texture for SSS Material

Hi Hornpipe, There is a reason the material is called thinsubsurface and not subsurface scattering :) thinSS is an approximation that is useful and efficient for thin scattering materials like light covers, leaves, paper, etc. We do not support SSS since, so far, we did not perceive great interest i...
by Ihab
Thu Sep 14, 2017 5:52 am
Forum: Composer Feature Requests
Topic: Any object turned into light...
Replies: 27
Views: 3021

Re: Any object turned into light...

Beautiful!! thanks for sharing
by Ihab
Wed Sep 13, 2017 4:42 am
Forum: Composer Feature Requests
Topic: Any object turned into light...
Replies: 27
Views: 3021

Re: Any object turned into light...

Although no. I'm wrong. There is something there. ;) Just have to wait long and not very convincing. Same scene, same HDR. Left - not SL, right - SL ior.jpg Hi Hornpipe this is a photo of glass: https://ae01.alicdn.com/kf/HTB1SfiqIXXXXXcuXFXXq6xXFXXXc/11cm-crystal-font-b-ball-b-font-font-b-clear-b-...
by Ihab
Fri Sep 08, 2017 1:03 am
Forum: Composer Feature Requests
Topic: Any object turned into light...
Replies: 27
Views: 3021

Re: Any object turned into light...

Have you tried changing light strength? this could be all you need.
by Ihab
Wed Aug 23, 2017 6:49 am
Forum: SimLab Composer
Topic: Query for materials for jewelry
Replies: 53
Views: 5120

Re: Query for materials for jewelry

Have you tried with proper IOR for diamond?
glass IOR = 1.5, while diamond IOR = 2.42, there is a big difference.

check, for example: https://pixelandpoly.com/ior.html

Thanks,
Ihab
by Ihab
Wed Aug 09, 2017 2:29 am
Forum: SimLab Composer
Topic: v.8.0.99 Plastic Roughness Problem
Replies: 8
Views: 960

Re: v.8.0.99 Plastic Roughness Problem

We are aware of this problem, should be fixed on next update. And yes, it works fine on Mac :)

Thanks,
Ihab
by Ihab
Sun Aug 06, 2017 12:37 am
Forum: Rendering (movies)
Topic: Manson Engine
Replies: 21
Views: 3389

Re: Manson Engine

If the animation was rendered, and placed on one row, the row above or below should have the same animation but captured at a different angle.. wouldn't this be an overkill? assuming you are rendering a 4x3 array, it means that you are rendering the animation 12 times, and when you view it, you are...
by Ihab
Sun Aug 06, 2017 12:28 am
Forum: Rendering (movies)
Topic: Manson Engine
Replies: 21
Views: 3389

Re: Manson Engine

It seems to me that KeyShot sometimes render not bad too. ;) I don't think the summary above gives justice to composer: 3D PDF, texture baking, solid VR route, more realistic renders, and more advanced interiors were simply neglected. I don't want to start a SW war here, but your comparison just as...
by Ihab
Sat Aug 05, 2017 9:11 am
Forum: Rendering (movies)
Topic: Manson Engine
Replies: 21
Views: 3389

Re: Manson Engine

Destiny wrote:Very nice.. I doubt if it could be rendered any better in Keyshots..

No way.

Destiny wrote: or so my husband tell me.. :oops:

you have a brave husband :lol:
Can you explain the array rendering option a bit more? not sure I follow this request.
by Ihab
Sat Aug 05, 2017 4:44 am
Forum: Rendering (movies)
Topic: Manson Engine
Replies: 21
Views: 3389

Re: Manson Engine

Seems you are setting roughness to a very small value on the metallic parts. If that is the case, can you set it to zero as well and try again? If the new settings eliminate the white spots, you can render your movie with zero roughness, and we will look into providing a better solution from our sid...

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