USDZ Skeleton support eta?

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jerplu
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Joined: Thu May 14, 2020 2:15 am

USDZ Skeleton support eta?

Post by jerplu » Thu May 14, 2020 2:17 am

Hello SimLab,

I am wondering if there is any indication of when the 3DsMax USDZ exporter will support exporting skeletons?

Thanks for any insight!

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SimLab
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Joined: Mon Jan 04, 2010 8:09 am

Re: USDZ Skeleton support eta?

Post by SimLab » Sun May 17, 2020 11:25 pm

USDZ Skeleton support should be included in Composer 10, soon after the release of Composer 10 we will update the plugin to support Skeleton in USDZ

jerplu
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Joined: Thu May 14, 2020 2:15 am

Re: USDZ Skeleton support eta?

Post by jerplu » Mon May 18, 2020 7:42 pm

Thanks for the update, we will keep an eye out for Composer 10 and the eventual plugin upgrade.

mannymarquez2020
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Joined: Tue Jun 16, 2020 6:04 pm

Re: USDZ Skeleton support eta?

Post by mannymarquez2020 » Tue Jun 16, 2020 6:08 pm

Hello
I tried the usdz exporter from 3dsmax 2020, it does export the current pose (including morph facial pose)
but its not carrying any animation over when viewed on iphone 11 quicklook.

Is this limitation with quicklook or am I exporting incorrectly?
Thank you!

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SimLab
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Re: USDZ Skeleton support eta?

Post by SimLab » Wed Jun 17, 2020 11:09 am

We added this support to SimLab Composer 10, it is still not available in the plugin.

mannymarquez2020
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Joined: Tue Jun 16, 2020 6:04 pm

Re: USDZ Skeleton support eta?

Post by mannymarquez2020 » Fri Jun 19, 2020 7:42 pm

Hello, whats the limitation on importing an FBX into composer?
Every time I import into composer it crashes.

This is a character with biped and about 5k polys, 1 texture and has morph targets too.

So I tried a simple box skinned with 2 bones in 3dsmax, export to fbx with animation, import into
sim lab composer 10 v10.6 Trial. Export to USDZ, then try to open on iphone 11 and file is not recognized.

Do you have a guide to making this work you can share please?
Thank you

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SimLab
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Re: USDZ Skeleton support eta?

Post by SimLab » Mon Jun 22, 2020 2:22 pm

Currently rigid body transforms and skeleton based animation are supported, morphing is not.
If you are trying this and it is not working for you, please send support@simlab-soft.com they should be able to help.

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