Baked texture from C4D

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Baked texture from C4D

Post by PKM » Tue Mar 24, 2020 11:28 pm

I have a question about using the baked texture from cinema 4D.
When baking texture with "Baking to object" in C4D there is some options, Ambient Occlusion and Illuminate and some other.
Illuminate bakes the surface color and texture and the shadows and AO of course AO. C4D creates two different textures one with Illumination and the other with AO.
Adding the Illumination texture in Simlab Composer isn't any problem but how can i add the AO texture?
I have attached 3 pictures, One "Floor_Cube_Render_Normal_C4D" shows the a normal rendering in C4D, the second
picture "Floor_Cube_Baked_Texture_C4d" shows a render only using baked textures and it includes AO.
and finally "Imported_Floor_Cube_In_Simlab" as it looks when imported. It looks great but it would have a more realistic touch if it had AO. Is it possible to add the AO somehow in the material ?
Thanks for a great tool.
Kind Regards

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Joined: Mon Jan 04, 2010 8:09 am

Re: Baked texture from C4D

Post by SimLab » Thu Mar 26, 2020 9:48 am

Currently you can not import AO from other applications
But you can generate it inside SimLab Composer, with light baking

The following tutorial shows how to do that.

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