Baked texture from C4D

Discuss Simlab Composer released by Simlab Soft
Post Reply
PKM
Posts: 3
Joined: Mon May 29, 2017 9:19 am

Baked texture from C4D

Post by PKM » Tue Mar 24, 2020 11:28 pm

Hi,
I have a question about using the baked texture from cinema 4D.
When baking texture with "Baking to object" in C4D there is some options, Ambient Occlusion and Illuminate and some other.
Illuminate bakes the surface color and texture and the shadows and AO of course AO. C4D creates two different textures one with Illumination and the other with AO.
Adding the Illumination texture in Simlab Composer isn't any problem but how can i add the AO texture?
I have attached 3 pictures, One "Floor_Cube_Render_Normal_C4D" shows the a normal rendering in C4D, the second
picture "Floor_Cube_Baked_Texture_C4d" shows a render only using baked textures and it includes AO.
and finally "Imported_Floor_Cube_In_Simlab" as it looks when imported. It looks great but it would have a more realistic touch if it had AO. Is it possible to add the AO somehow in the material ?
Thanks for a great tool.
Kind Regards
Per
Attachments
Imported_Floor_Cube_In_Simlab.jpg
Floor_Cube_Render_Normal_C4D.jpg
Floor_Cube_Baked_Texture_C4d.jpg

User avatar
SimLab
Posts: 3195
Joined: Mon Jan 04, 2010 8:09 am

Re: Baked texture from C4D

Post by SimLab » Thu Mar 26, 2020 9:48 am

Currently you can not import AO from other applications
But you can generate it inside SimLab Composer, with light baking

The following tutorial shows how to do that.

PKM
Posts: 3
Joined: Mon May 29, 2017 9:19 am

Re: Baked texture from C4D

Post by PKM » Fri Apr 03, 2020 7:13 am

Thanks! :D
Kind Regards
Per

Post Reply