Baked Textures Stay Noisy

Discuss Simlab Composer released by Simlab Soft
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Joined: Tue Jan 02, 2018 3:02 pm

Baked Textures Stay Noisy

Postby sjaeger » Tue Jan 02, 2018 3:30 pm

Dear SimLab,

I'm using Composer 8.2.1 Pro with Rhino Integration. I want to use Composer to hand out 3D-PDF files with (almost) realistic lighting and material appearance. The real-time rendered results from Composer look fine. Noise clears up quickly, delivering a smooth image. I'd expect a similar quality level with baked textures but can't achieve smooth results.
Baking textures basically works but there's a problem with not clearing up from noise, regardless of baking settings. Wether I choose a low SPP of 100 or go up to 10000 doesn't change anything - the baked result stay unusable noisy on the same level. There's no difference wether I choose Light Baking or Texture Baking in this regard. Texture size is set to high sizes, like 2048.
What can I do about that? Are there some global settings that have to be changed to affect the noise level?

Best Regards, Stefan

Posts: 2670
Joined: Mon Jan 04, 2010 8:09 am

Re: Baked Textures Stay Noisy

Postby SimLab » Sun Jan 07, 2018 5:28 pm

Can you share the model, we can look at it.

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