VR Viewer Lighting Vs Composer Lighting

Discuss Simlab Composer released by Simlab Soft
KSpengler
Posts: 14
Joined: Fri Jan 05, 2018 10:32 pm

VR Viewer Lighting Vs Composer Lighting

Postby KSpengler » Fri Jan 05, 2018 10:43 pm

Attached are two pictures. One screenshot was taken after launching VR Viewer and the other was taken in Composer. How do I achieve lighting similar to that of the Composer window vs. the washed out lighting in the VR Viewer screenshot?

Update 1/8/18 : Images Fixed
Attachments
2018-01-05_15-18-24.png
2018-01-05_15-16-42.png
Last edited by KSpengler on Mon Jan 08, 2018 3:37 pm, edited 1 time in total.

SimLab
Posts: 2810
Joined: Mon Jan 04, 2010 8:09 am

Re: VR Viewer Lighting Vs Composer Lighting

Postby SimLab » Sun Jan 07, 2018 5:26 pm

Can you re-attache the images please.

KSpengler
Posts: 14
Joined: Fri Jan 05, 2018 10:32 pm

Re: VR Viewer Lighting Vs Composer Lighting

Postby KSpengler » Mon Jan 08, 2018 3:37 pm

SimLab wrote:Can you re-attache the images please.


Fixed!

SimLab
Posts: 2810
Joined: Mon Jan 04, 2010 8:09 am

Re: VR Viewer Lighting Vs Composer Lighting

Postby SimLab » Mon Jan 08, 2018 5:11 pm

Environment are usually set for rendering, which needs higher brightness.

Try to click on environment.
Then reduce the Brightness to 1.
Export the model to VR after that.

Steps are shown in the following image:
light-setting.jpg


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