WebGL Pivot Position Point

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Tessla
Posts: 1665
Joined: Sun Oct 05, 2014 12:15 pm

WebGL Pivot Position Point

Post by Tessla » Fri May 18, 2018 3:31 am

Dear Simlab..

I am sure I did not have this issue before..

To centre the model, I need to click on Fit All... But the issue with that is.. The model is now too big for the area I want it to fit into the area within the template. I used to be able to trick it by creating a box bigger than the model and making that box fit all. Then hide the box and export to WebGL, but now the pivot point does not centre..

Also, if I move the model within the WebGL stage, the pivot point does not move with the model.. So now the model will spin from the centre of the stage, or where the original pivot point was...

Something is not right....

Tessla...

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