SimLab Composer 9 beta

Discuss Simlab Composer released by Simlab Soft
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jsaid
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Re: SimLab Composer 9 beta

Postby jsaid » Wed Jun 20, 2018 2:37 pm

@Pocc,

We got it. Thanks a lot.

Tessla
Posts: 1501
Joined: Sun Oct 05, 2014 12:15 pm

Re: SimLab Composer 9 beta

Postby Tessla » Thu Jun 21, 2018 9:58 am

Hi Simlab...

in the Animation timeline, If I use the tool to copy a keyframe, then set it to copy a frame, it does not go to that frame.. It will Add to the frame its on.. So basically, if I am on frame 20, and set it to copy to frame 80, it will go to frame 100..

Tessla..

SimLab
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Re: SimLab Composer 9 beta

Postby SimLab » Fri Jun 22, 2018 10:42 am

The tools says Move By

So from fame 20, move by 80, puts the new frame at 100

The reason is that you may have multiple keys frames selected and copied , the range for those frames can be for example 20 to 40 and you want to move them by 80 frames

SimLab
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Re: SimLab Composer 9 beta

Postby SimLab » Sun Jun 24, 2018 12:13 pm

WebGL export in SimLab Composer 9 was enhanced, many new features were added including:

  • Added support for SimLab 360s Grid Technology.
  • Added support for Light Backing (Light Backing is similar to Texture Backing but it gives the user the ability to change material of objects).
  • Added support for sun light
  • Added support for shadow from sun, which can be enabled or disabled by the user.
  • Added support for option lists
  • Enabled light map.
  • (Enhancement) Better appearance for materials
  • (Enhancement) Better navigation: Smoother camera navigation with mouse movement in spin mode.
  • (Enhancement) Better looking message boxes.
  • (Enhancement) Camera transition among Scene States

Sample WebGL files created using SimLab Composer 9 can be found below

SimLab
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Re: SimLab Composer 9 beta

Postby SimLab » Sun Jun 24, 2018 1:37 pm

SimLab Composer 9 RC is now available for download:

Windows Version
Mac Version

If no major issues were found, we hope to have it released before end of the month.

Tessla
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Joined: Sun Oct 05, 2014 12:15 pm

Re: SimLab Composer 9 beta

Postby Tessla » Mon Jun 25, 2018 11:43 am

Simlab 9 still makes a bit of a yuck render result of a sphere at the zenith and nadir using a texture.. Many other software seems to work better with a sphere..

Tessla..

SimLab
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Re: SimLab Composer 9 beta

Postby SimLab » Mon Jun 25, 2018 12:16 pm

the issue is not with render, I think that issue is with texture mapping, what software do you use to design?

Tessla
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Joined: Sun Oct 05, 2014 12:15 pm

Re: SimLab Composer 9 beta

Postby Tessla » Tue Jun 26, 2018 12:25 am

I have added the downloadable Materials Library, and saved a project using those materials, but the materials are not retained after closing V9. I have to keep adding them...

Tessla..

Tessla
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Joined: Sun Oct 05, 2014 12:15 pm

Re: SimLab Composer 9 beta

Postby Tessla » Tue Jun 26, 2018 2:46 am

I tested a few of what I have.. Photoshop, Poser and Rhino.. None of these had issue with the Nadir or Zenith. I also added the Simlab render too..

Tessla..

SimLab wrote:the issue is not with render, I think that issue is with texture mapping, what software do you use to design?
Attachments
BallSimLab.jpg
BallRhino.jpg
BallPoser.jpg
BallPhotoshop.jpg

Tessla
Posts: 1501
Joined: Sun Oct 05, 2014 12:15 pm

Re: SimLab Composer 9 beta

Postby Tessla » Tue Jun 26, 2018 2:52 am

However, If I add the Rhino file with the same texture to Simlab Composer, it renders perfectly.. Therefore, there must be an issue with the UV Mapping in Simlab..

Tessla...
Attachments
FromRhino-SimLab.jpg


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