Support for oculus quest

Share any feature you'd like to see in composer coming releases
razan
Posts: 11
Joined: Wed Dec 19, 2018 10:07 am
Location: Amman,Jordan

Re: Support for oculus quest

Post by razan » Mon Nov 11, 2019 9:53 am

Hello whitewashstudio,

you have to delete the package you want from inside the application by pressing the trigger button for 2/3 second, then a Popup window will be shown with delete the package option. Just press it and then you will remove it from your app.

murratw
Posts: 6
Joined: Tue Mar 13, 2018 2:49 pm

Re: Support for oculus quest

Post by murratw » Fri Nov 15, 2019 6:30 pm

How is the image quality and tracking?

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SimLab
Posts: 3009
Joined: Mon Jan 04, 2010 8:09 am

Re: Support for oculus quest

Post by SimLab » Mon Nov 18, 2019 10:06 am

Tracking is great

Image quality is for sure less than PC, it is good for training, or exploring an area, but not for high end product visualization.

The following video shows capture from the Oculus Quest (go to 30 seconds)


Direct link to video

For product visualization you can utilize texture baking

Sample with texture baking can be found here


Direct link to video

Sven.vermeire
Posts: 1
Joined: Tue Nov 26, 2019 9:00 pm

Re: Support for oculus quest

Post by Sven.vermeire » Tue Nov 26, 2019 9:07 pm

Hi, I’m new to this forum. I just installed the Simlab VR viewer on my Oculus Quest. When importing VR packages (basic design is done in Sketchup), i have trouble with the tracking. The environment is jumping up and down. Is there something basic I have to do when I import a SU file in Simlab, or when I export it to VR package?

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SimLab
Posts: 3009
Joined: Mon Jan 04, 2010 8:09 am

Re: Support for oculus quest

Post by SimLab » Wed Nov 27, 2019 3:08 pm

Hello Sven,

Can you share the vrpackage you created, I did not see this issue before, I will test for you.

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