USDZ export screws up names of objects and missing skeleton

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mikeda2nd
Posts: 1
Joined: Tue Feb 25, 2020 9:48 am

USDZ export screws up names of objects and missing skeleton

Post by mikeda2nd » Tue Feb 25, 2020 10:07 am

I have a rigged character (mesh + bones) which i would like to export as an fbx. Below is the objects in maya
PandaFinalHeirarchy.jpg
In Maya before export
But when i use the usdz exporter from simlab, it exports no skeletons and messes up the names of objects, see below screenshot:
Screenshot 2020-02-25 at 11.25.09 AM.png
Messed up usdz export
Screenshot 2020-02-25 at 11.25.09 AM.png (21.18 KiB) Viewed 921 times
Please help

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SimLab
Posts: 3072
Joined: Mon Jan 04, 2010 8:09 am

Re: USDZ export screws up names of objects and missing skeleton

Post by SimLab » Sun Mar 01, 2020 4:02 pm

Current version of the plugin supports exporting geometries and materials.

We are working on the next update that will add support for skeletons and flex bodies.

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