Pilouteries

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Destiny
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Re: Pilouteries

Postby Destiny » Wed Nov 23, 2016 10:03 am

I installed Fusion a few weeks ago but never had time to test it out... I have just given it a quick test out.. Oh man.. Its amazing.. it can do so many things.. I never realised before.. I am not very good with it yet.. and a magic mouse is hard to use with it..

The thing I hate about so far, is the orbit. It is icon based, it does not seem to be able to orbit the object via the mouse as in Simlab Composer or other CAD software.. Not even using the key pad.. I don't like that since its makes it confusing since other software does not do that.. So I find it confusing.. I guess its a matter of getting used to it.. There might be an option to change that. I will check it out..

I made a quick model and put into Simlab and rendered it.. It looks great.. I will need to play with it heaps more before I know some basic tooling.. I have no idea how to use many of the tools but it appears to be quite awesome.. I never realised before..

Destiny...

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Pilou
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Re: Pilouteries

Postby Pilou » Wed Nov 23, 2016 11:54 am

Shift + Middle Mouse Button make the trick! ;) (on PC)
Else if you have a 5 mouse's Buttons see this thread! (MCCarthy.Corey)

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Destiny
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Re: Pilouteries

Postby Destiny » Wed Nov 23, 2016 12:33 pm

Nope.. Will not work.. Tried all the key buttons.. Magic Mouse is too hard to use so I have a normal mouse.. The only way is to use the icon at the bottom.. I find it fiddly.. I must admit I like the software.. the more I leant the more I would think I like it..

Destiny...

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Destiny
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Re: Pilouteries

Postby Destiny » Wed Nov 23, 2016 12:39 pm

I like reading post like that since it makes me feel I am not so stupid.. Its seems there is an issue in the true sense since this is a very basic feature made hard to use.. I do not have any other software where you have to click on an icon to use Orbit.. Most either Orbit with just the mouse or some require a key..

Destiny...

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Pilou
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Re: Pilouteries

Postby Pilou » Wed Nov 23, 2016 4:27 pm

You have a lot 3D programs where you must click on the "Alt" keys for Orbit! :)
Wings 3D, Hexagon etc...
Even ultra recent like Rocket 3D! :mrgreen:
In some you can redefine, in other not!
Sure it's not very ergonomic but...not a big deal! :)
That can be explained because there is a lot of Short keys in the same place!
(in French Key board) qsd<wxc shift ctrl alt space so you don't lost not so many time! :ugeek:

Image

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Pilou
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Re: Pilouteries

Postby Pilou » Wed Nov 23, 2016 4:50 pm

The only way is to use the icon at the bottom

You can also use the Icon Up Right Corner! :ugeek:

chrisd
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Joined: Thu May 02, 2013 11:28 pm

Re: Pilouteries

Postby chrisd » Wed Nov 23, 2016 7:25 pm

matt_one wrote:It would be nice to have a program, not necessarily free, able to create solids (not polygonal meshes), easily deform them and combine them with boolean operations.
Then, only at the end, generate the mesh.


Some nurbs modelers use a concept called cages, which allows modifying a nurbs model with what look like a simplified mesh version of the object. This may or may not use subd surfaces, and superficially it might appear to do the same thing. I believe true subd based controls makes localized adjustments to the model possible (ie adding smaller details). Although I have not used Rhino, I have heard in discussion that it does allow use of cages; however, they are not subd.

SimLab
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Joined: Mon Jan 04, 2010 8:09 am

Re: Pilouteries

Postby SimLab » Wed Nov 23, 2016 7:59 pm

The topic is very interesting.
I have a large list of favorite applications on top of this list you get
Fusion 360, Rhino, SketchUp, MOI, and SolidWorks.

But this is not a topic for Gallery, this is a discussion topic. :evil:

chrisd
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Joined: Thu May 02, 2013 11:28 pm

Re: Pilouteries

Postby chrisd » Wed Nov 23, 2016 8:47 pm

Yes :D

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Pilou
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Re: Pilouteries

Postby Pilou » Thu Nov 24, 2016 5:10 am

Sure sorry for the little deviating! :)
return to SimLab!
With Deck Builder by Sdmitch for SketchupMake (all free) !
The task of the thing is that now "spindles" are components!
So any follish replacement or modify can be easily possible! :mrgreen:
(trick: explode circle or polygon if they are "alone")

Deckv6.jpg
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