Pilouteries

matt_one
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Re: Pilouteries

Postby matt_one » Tue Nov 22, 2016 7:54 pm

Destiny wrote:V6 already.. I have only just bought V5.. Never ending.. :?

I am sure it does work.. I just crated an object and Booleaned some away.. Then converted to a Mesh.. The mesh is still nice and smooth around the edges.. Is this what you are looking for...

I really like Rhino.. It has so many tools and is quite easy to use.. It seems to be very logical..

Destiny...


It obviously works, since you made Booleans between Nurbs solid objects or surfaces, then exported to an obj file.
It's completely different when you try to do the same boolean operations with polygonal meshes...since they are not surfaces.
What all these subdivision modelers really lack is to be able to do Booleans decently, unless using something like MeshFusion plugin for Modo.
Rhinoceros 5 for Windows was released 4 years ago, so I'm a bit curious about upcoming release 6.
I heard that subdivision surface modeling will be allowed In Rhinoceros along with existing Nurbs - Solids modeling,
we'll see....

matt_one
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Re: Pilouteries

Postby matt_one » Tue Nov 22, 2016 7:59 pm

Pilou wrote:Perfect for a plane not for an an aircraft carrier ! But we don't make an aircarft carrier every days! :mrgreen:
Complete history! Animation, Render, Cam, structures studies etc...
Mixing Nurbs/ Polygons is made by the free TSplines inside!
It's a wonderful program absolutly astonished not too difficult! 8-)
If you don't want learn it you can just use it as a betweener with your favorite nurbs program and your polygon program! ;)


Direct link to video


I've seen some YouTube videos about T-Splines plugin for Solidworks, it seems great to have all these goods for free in Fusion 360!
I must investigate better...

Thanks Pilou!

Cheers!

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Pilou
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Re: Pilouteries

Postby Pilou » Tue Nov 22, 2016 8:24 pm

It's completely different when you try to do the same boolean operations with polygonal meshes...since they are not surfaces.

Normal it's completly different world!
Nurbs volumes are by defined by assemblies of surfaces defined by formula!
Polygons volumes are definied by Matrix of vertices!
So polygons modelers must makes miracles for manages intersections of surfaces! :)
Years after years they make some progress but...very difficult to make exactly the same than Nurbs! :)
But they progress!


Direct link to video
Last edited by Pilou on Wed Nov 23, 2016 1:22 am, edited 1 time in total.

matt_one
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Joined: Thu Mar 26, 2015 11:16 am

Re: Pilouteries

Postby matt_one » Tue Nov 22, 2016 11:47 pm

That's the way I would like to make booleans!
Right now I'm quite intrigued by Fusion 360.
I'm finishing a project started last September, soon you will see some pictures of it in Simlab Gallery....
I would like to hear your opinion about, I mean, if such a project could be easily done with Fusion and if it will be able to handle a large number of objects in an assembly.. ;)

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Pilou
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Re: Pilouteries

Postby Pilou » Wed Nov 23, 2016 1:24 am

In theory like any other program like SimLab
but as you must maybe name all objects...if you want animate each separatly... :D

matt_one
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Re: Pilouteries

Postby matt_one » Wed Nov 23, 2016 2:05 am

I was talking about create from the beginning to the end a project made up of a lot of parts.
and not to assemble it in Simlab Composer, which I rather use for final renders of the project.

This is a preview :
Be Looga.png


Do you think it's a modeling job that you can deal with using Fusion?

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Pilou
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Re: Pilouteries

Postby Pilou » Wed Nov 23, 2016 3:43 am

Oh this one yes without problem! :D

I had believed that will be more something like that! :) So this follow will maybe a little more difficult! :ugeek:
Making of (don't miss all posts till the end! )
by Karanak with SketchUp! ;)
Image

PS and a little trick for Subdivision ;) (Fusion 360)


Direct link to video


Direct link to video

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Pilou
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Re: Pilouteries

Postby Pilou » Wed Nov 23, 2016 4:09 am

About robot with Fusion 360 ;)
by Vladislav Kindyushov
All of the parts of my robot were made in Fusion 360 except for some wires and couple of minor modeling details which were made in Nvil.”

Because it was its first use of Fusion! :ugeek:

Direct link to video
Image
by Vladislav Kindyushov

matt_one
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Re: Pilouteries

Postby matt_one » Wed Nov 23, 2016 9:25 am

Thanks Pilou!
Now I have a lot of stuff to see, those videos surely help me to better understand Fusion 360 capability, it's very impressive!
I'm still wondering how it is possible that it's free software... :shock:

Tessla
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Re: Pilouteries

Postby Tessla » Wed Nov 23, 2016 9:37 am

I love that robot by Vladislav Kindyushov.. I would very much like to see if I can Simulate it moving.. It might fall over when one leg is lifted.. Then the question is.. Will it travel forward..??

Destiny...


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