Destiny wrote:V6 already.. I have only just bought V5.. Never ending..
I am sure it does work.. I just crated an object and Booleaned some away.. Then converted to a Mesh.. The mesh is still nice and smooth around the edges.. Is this what you are looking for...
I really like Rhino.. It has so many tools and is quite easy to use.. It seems to be very logical..
It obviously works, since you made Booleans between Nurbs solid objects or surfaces, then exported to an obj file.
It's completely different when you try to do the same boolean operations with polygonal meshes...since they are not surfaces.
What all these subdivision modelers really lack is to be able to do Booleans decently, unless using something like MeshFusion plugin for Modo.
Rhinoceros 5 for Windows was released 4 years ago, so I'm a bit curious about upcoming release 6.
I heard that subdivision surface modeling will be allowed In Rhinoceros along with existing Nurbs - Solids modeling,