double sided material option for better USDZ

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b2unit
Posts: 9
Joined: Sun Apr 14, 2019 6:58 pm

double sided material option for better USDZ

Post by b2unit » Tue Sep 17, 2019 9:41 pm

Dear simlab,

I have been tinkeling with the USDZ file format alot and saw that sometimes faces were facing the wrong way when displaying the USDZ model on a iphone in AR.
When i (re) import the model in 3dsmax and switch on "s sided" in the shader of the materials tab, resend the model to simlab and export the model as USDZ , the model is fine!

Could you please ad an option in the materials tab of simlab composer?
This would be a solution to the flipped face problem of the USDZ file.

THNX,

greetings,
Rob

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jsaid
Posts: 188
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Location: Amman, Jordan
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Re: double sided material option for better USDZ

Post by jsaid » Wed Sep 18, 2019 9:34 am

@b2unit,

What you did is just a workaround. Double-sided option is not supported by iPad, and it is on Mac's viewer. Any way, did you flip normals of all objects in the scene, or did you for some objects in particular?

In either way, you can also use SimLab Composer to flip normal of selected object(s) before you export to USDZ (Geometry > Flip Normals).

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