export metal baked objects to webgl

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matt3db
Posts: 5
Joined: Tue Apr 16, 2013 1:58 pm

export metal baked objects to webgl

Postby matt3db » Sun Jan 31, 2016 6:42 pm

hi there,
I would like to achieve the look of your trycicle bike render and export it to webgl.

http://www.simlab-soft.com/technologies ... d-pdf.aspx

Your render for the metal in the 3d pdf looks really beautiful, and I can't seem to get this right.
Can't you create a short tutorial on this ?

or tell me what the steps are to bake out shiny and metal materials like this.


thank you,

kind regards
Attachments
Untitled-3.jpg

SimLab
Posts: 2860
Joined: Mon Jan 04, 2010 8:09 am

Re: export metal baked objects to webgl

Postby SimLab » Tue Feb 02, 2016 1:13 pm

For achieving this quality you need to use texture baking

Please take a look at the texture baking tutorial in the folloiwng page

If you have questions after the tutorial, please let us know.

matt3db
Posts: 5
Joined: Tue Apr 16, 2013 1:58 pm

Re: export metal baked objects to webgl

Postby matt3db » Mon Feb 15, 2016 5:54 pm

Thank you for your quick response.
I've been checking out tutorials and managed to reproduce the result I wanted.
But I'm encountering another problem with the webgl file.
When zooming in on the object it gets darker and darker, lighting becomes entirely black when zoomed closely upon the object, how does this happen ? I'm using a environment file, hdri.
As I've noticed it doesn't happen on your webgl demonstration file of the vent.

thank your for some help and advice on this.

SimLab
Posts: 2860
Joined: Mon Jan 04, 2010 8:09 am

Re: export metal baked objects to webgl

Postby SimLab » Mon Feb 15, 2016 7:10 pm

Try to increase the size of the object, this should reduce this darkness when you get closer.

another option is to create lights and add them to the scene.


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