Mixed textures on the same material ?

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Pilou
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Mixed textures on the same material ?

Post by Pilou » Wed Nov 18, 2020 5:42 pm

Can i mix 2 textures or more on same material ? (or mix 2 or more materials ) inside SimLAb Composer ?

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SimLab
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Re: Mixed textures on the same material ?

Post by SimLab » Thu Nov 19, 2020 1:31 pm

No, currently you need an external image processing app for generating the texture, and using it.

Is there a sample in mind for what you are trying to achieve?

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Pilou
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Re: Mixed textures on the same material ?

Post by Pilou » Thu Nov 19, 2020 11:42 pm

I have seen that at minutes 7.40 -->


Direct link to video

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Alex
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Re: Mixed textures on the same material ?

Post by Alex » Fri Nov 20, 2020 9:07 am

Hello Pilou,

I think the complexity of quixel is faar to big to be integrated as a small feature within simlab.

I agree a compromise could look like the option for a second texture (2nd diffuse, 2n bump, 2nd normal etc) But without the ability to use height and pattern, fill and randomnesss adjustments. And maybe a blend slider for the strength of the 2nd texture.

So application could be a satellite texture for ground for the whole area and for closeup looks some addtional grass texture on the same plane. (Offtopic: My dream with this is the rendering of grass in cpu render mode, eh simlab? 😍 )

It seems that Quixel is free and you can work with it and just export the texture and use it with simlab (diffuse, normal etc.)
But I do not know if this covers commercial use.
Last edited by Alex on Fri Nov 20, 2020 11:36 am, edited 1 time in total.

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Pilou
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Re: Mixed textures on the same material ?

Post by Pilou » Fri Nov 20, 2020 11:04 am

I vote for your compromise! 8-)

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