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Best output settings from 3d Coat

Posted: Sun Feb 19, 2017 1:32 pm
by keith1961
Hi
As 3d Coat does not have output settings for SimLab (what an outlandish oversight) I am trying to find my own settings. I read that Simalab uses something called Embree that is also used by Corona render Should I be using this export option? I would like to be making things again but I'm stuck finding ways to send textured models from 3d Coat to Simlab. Admittedly a lot of the problems I am having are in 3d Coat but confidence that I'm sending the right stuff over to Simlab would be one less issue.
Regards
Keith

Re: Best output settings from 3d Coat

Posted: Sun Feb 19, 2017 2:07 pm
by SimLab
Keith,

Embree is a low level technology created by Intel, that you can use in developing a real time renderer.
The file format is limited, and it is not the best option for communicating with SimLab Composer.

I find it very strange that they do not have a good option taking in consideration all the file formats supported.

Ashraf

Re: Best output settings from 3d Coat

Posted: Sun Feb 19, 2017 7:56 pm
by keith1961
3d Coat exports .obj and has settings that can be chosen to best export to various other software. I just don't really understand which might be best for rendering in Simlab.

Here is the list:https://drive.google.com/file/d/0BxRy7hFRY83Ba2tRMWFLdWx6MVU/view?usp=sharing

And here are my settings:https://drive.google.com/file/d/0BxRy7hFRY83BVWZlR0FtTmpSMFE/view?usp=sharing

Re: Best output settings from 3d Coat

Posted: Tue Feb 21, 2017 12:48 pm
by hornpipe
keith1961 wrote:3d Coat exports .obj and has settings that can be chosen to best export to various other software. I just don't really understand which might be best for rendering in Simlab.

Here is the list:https://drive.google.com/file/d/0BxRy7hFRY83Ba2tRMWFLdWx6MVU/view?usp=sharing

And here are my settings:https://drive.google.com/file/d/0BxRy7hFRY83BVWZlR0FtTmpSMFE/view?usp=sharing


SimLab supports only diffuse, bump, normal and alpha maps(depends on the material type). You should be taken it into account when exporting from 3dcoat.

SimLab does not support specular, metalness or other glossy maps. Therefore, for the 3D Coat user SimLab is relatively useless. I hope that it is temporary. :) Specular map would be extremely useful. I already wrote about it here: viewtopic.php?f=15&t=10128

Some examples:

3D Coat :D
01_3dcoat.jpg


KeyShot :D
02_keyshot.jpg


SimLab :?
03_simlab.jpg

Re: Best output settings from 3d Coat

Posted: Tue Feb 21, 2017 3:26 pm
by SimLab
You should be able to do much better, What a dull render :o

Send me the model

Re: Best output settings from 3d Coat

Posted: Tue Feb 21, 2017 5:38 pm
by hornpipe
SimLab wrote:You should be able to do much better, What a dull render :o

Send me the model


It was an experiment. ;)

You are welcome. I'm curious.... Metal(glossy) object painted with matte(not glossy) paint.

bolt_textured.zip
(8.78 MiB) Downloaded 59 times

Re: Best output settings from 3d Coat

Posted: Tue Feb 21, 2017 6:09 pm
by SimLab
Here is my first trial, and I am sure I am no an artist (not proud but sure)

output1.png

Re: Best output settings from 3d Coat

Posted: Tue Feb 21, 2017 7:21 pm
by hornpipe
SimLab wrote:Here is my first trial, and I am sure I am no an artist (not proud but sure)


;) I assumed that you will use one of reflective materials(metal, plastic or same). But I said you specifically that the metallic object painted with matte paint. See my pictures above. The original Coat's rendering(first image) I find very good.

To do this, render needs to have the support of glossy maps.

3D –°oat is a fantastic texturing software. It can create a lot of different maps. Not all renderers can maintain it all. But specular map is a basic element of all known to me the render software. Unfortunately, SL is not so.

I understand it so that I should not expect specular map(or same) support in the next release. :?:

Re: Best output settings from 3d Coat

Posted: Tue Feb 21, 2017 8:34 pm
by SimLab
I really can not promise speculator map in the next release.

What I can promise is that we are working extremely hard on something AMAZING and we will start sharing soon.

The tenderer will still get great improvements.

Re: Best output settings from 3d Coat

Posted: Tue Feb 21, 2017 9:15 pm
by hornpipe
SimLab wrote:I really can not promise speculator map in the next release.

What I can promise is that we are working extremely hard on something AMAZING and we will start sharing soon.

The tenderer will still get great improvements.


I look forward to it with anticipation.

I recommend SimLab on the forums where I am registered. It's not much, but I'm trying bit to help you too. :)