Optimizing Textures for Rendering and VR

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SimLab
Posts: 3310
Joined: Mon Jan 04, 2010 8:09 am

Optimizing Textures for Rendering and VR

Post by SimLab » Sun Dec 13, 2020 5:33 pm

Imagine you received a model that you try to use in a VR experience in Quest and it fails.
You try to reduce geometry, combine objects and nothing works.

By chance you check the file to find the creator sent the model with 80MB texture file in one object.

This new tool will allow you not only to find this easily, but to optimize your texture for Oculus Quest, Mobile, or PC

This tool is available in the VR export dialog.

VR-export.png
VR-export.png (29.92 KiB) Viewed 127 times

Also it is accessible form the file menu if you want to optimize texture for 3D PDF or rendering a scene.

file-menu.png
file-menu.png (57.43 KiB) Viewed 127 times

Following is the GUI of the new texture optimization tool

texture-optimization.png

sbecker777
Posts: 33
Joined: Sun Apr 03, 2016 5:35 am

Re: Optimizing Textures for Rendering and VR

Post by sbecker777 » Mon Dec 14, 2020 1:44 am

This is terrific news! Thanks for continuing to improve the VR authoring experience in SimLab Composer.

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